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(Source: Super Smash Bros. Brawl)




His Prominence is dominant! So as usual there is the infinite recovery. That isn't all though, his defining features may actually come from his damage output and more dangerous specials. Poison arrows are highly damaging and his Ice Rang can slow down any approach. There is a readme detailing every little change and buff. Based on the Minus 2X PSA.



(Source: Fire Emblem: Awakening)




(Source: Fire Emblem: Awakening)




(Source: Fire Emblem: Awakening)




(Source: Fire Emblem: Awakening))







Updated 12-03-12
Made changes to speed up attacks and allow parts of his aerial Spin Attack to be interrupted with aerials or jumps. He can also cancel out of shooting an arrow.
Once again I borrowed the image from the texture. So i made yet another PSA for a Prominence texture.
Some Changes Below
Bomb Arrows that deal vertical KB
Infinite Up B if timed just before the last hit of the aerial spin attack
Sweetspots on dair and uair
Electric Rang Damage
PLANNED FUTURE
Will create a Vbrawl version soon.
Made changes to speed up attacks and allow parts of his aerial Spin Attack to be interrupted with aerials or jumps. He can also cancel out of shooting an arrow.
Once again I borrowed the image from the texture. So i made yet another PSA for a Prominence texture.
Some Changes Below
Bomb Arrows that deal vertical KB
Infinite Up B if timed just before the last hit of the aerial spin attack
Sweetspots on dair and uair
Electric Rang Damage
PLANNED FUTURE
Will create a Vbrawl version soon.



Includes a Vbrawl and a Minus version.
Nearly all of Ike's attacks are faster, and a few attributes are tweaked.
Neutral B- Healing Eruption= After fully charged begins to slowly heal over time, can be held and released like DK's punch. Slight graphic change upon hitting full charge. Activates No Sympathy Counter.
Up B- After throwing his sword into the air and jumping up to catch it Ike can cancel out with an attack, dodge, jump, or special. The last hit of his descent also pitfalls enemies.
Down B- Counter / No Sympathy Counter= Deals higher kb than normal Ike. NS- Deals stun damage and has a longer hit period. Deadly if used properly.
PLANNED FUTURE- changing the fire loop to earth gfx.
Nearly all of Ike's attacks are faster, and a few attributes are tweaked.
Neutral B- Healing Eruption= After fully charged begins to slowly heal over time, can be held and released like DK's punch. Slight graphic change upon hitting full charge. Activates No Sympathy Counter.
Up B- After throwing his sword into the air and jumping up to catch it Ike can cancel out with an attack, dodge, jump, or special. The last hit of his descent also pitfalls enemies.
Down B- Counter / No Sympathy Counter= Deals higher kb than normal Ike. NS- Deals stun damage and has a longer hit period. Deadly if used properly.
PLANNED FUTURE- changing the fire loop to earth gfx.






perfect looped
(Source: Golden Sun: The Lost Age)



Chapter2
perfect looped
(Source: Fire Emblem: Genealogy of Holy-War )perfect looped




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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010