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3058 July 14th, 2013

Melee/64 Expansion V2! by Allav866, FroznHobo, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby with credit to all users whose hacks went into this, and Special Thanks to Mewtwo2000 for his Stage Roster Expansion Tool
[Misc - Texture - Menu]



Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.

This doesn't work with Dolphin, because this uses the Stage Expansion code, which doesn't work on the emulator. Also, this is incompatible with the Character Roster Expansion, so no Giga-Bowser, Warioman, or Alloys, etc.
DO NOT ADD CODES TO THE GCT IN THE "codes" FOLDER!
That gct is to allow the gct in the "pf" folder to have over 8000 lines of code. I used the double GCT method when I uploaded this, which was before I found out about the gameconfig.txt method. If you use that, then be sure to move the GCT in the "pf" folder over to the "codes" folder.


This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. To my knowledge, the hacks included are up to date.

Here is what has changed:
-Melee's and Brawl's Battlefields are switched, so STGBATTLEFIELD=STGCUSTOM0B, and vice versa.
-Multi-Man Brawl is now Multi-Man Melee, and the Alloys have been replaced with Wireframes.
-Certain Music code edits to accomodate Multi-Man Melee.
-Battlefield (Brawl) only plays Brawl Battlefield music.
-Pack includes original Melee Battlefield brstm, but Brawl's will still play sometimes. It is listed as "Battlefield (Brawl)"
-Added secret in another Stadium Mode, but music doesn't fit as well...

If you have any stage hacks for Battlefield, they go over STGCUSTOM0B. You'll also have to replace the rel. Other than that, only STGCUSTOM slots and Battlefield have been replaced. For other stages, you can just place them over an existing stage. Most of the music that plays in Brawl stages is still unchanged, so you can replace it as you please, but don't try to mess with My Music, unless you want your Wii to freeze. You can use any character hacks you may have already with this, but adding CSP's to the common5.pac may result in a WiiFreeze.
The codes DO work! I test the stuff I release before I release it, without using any other hacks, so stop telling me it doesn't work when it does! If it isn't working for you on Gecko, then download the older version. All V2 does is add Multi-Man Melee, and unless you really need it, then get V1. But I know this thing works, because My Wii is turned on right now with the hacks turned on and it works perfectly, Multi-Man Melee and all.


btw, that secret I mentioned earlier, try going to Boss Battles and fight Master Hand.

2193 June 2nd, 2014

cBliss: 10 Character Slots + Melee/64 Expansion Pack by MrUnusual, ASF1nk, FroznHobo, Mewtwo2000, libertyernie, MonkUnit, GameWatching, tigertenaka, Oshtoby, Allav866 with credit to Allav866, choronzon, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby and ASF1nk
[Pack - Misc]



A lot of people were having trouble gettin cBliss working and had even more trouble getting it to work with the Melee/64 Expansion pack, so I did the honors of making it easier on everyone by doing all the work on combining them together :P lol it's fairly easy to setup, if anyone needs help hit me up, note: This is for DOLPHIN only and I am not sure if this works for Project M nor Riivolution. Icicle Mountain and Mute City do not work, please don't report, the fact that they don't work is an issue to be resolved by the makers of the Melee/64 Expansion pack. I have also added Mario & Sonic outfits, so enjoy! :D

1426 July 6th, 2013

Melee/64 Expansion by Allav866, FroznHobo, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby with credit to all users whose hacks went into this, and Special Thanks to Mewtwo2000 for his Stage Roster Expansion Tool
[Misc - Texture - Menu]



New Version is up!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747

Allav866 Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.

Mewtwo2000 edit: Added a code.gct file to be used with GCT Fusionizer so you can add the codes related to the expanded roster, and not to be obligated to replace your RSBE01.gct file with the included one. Also included both RSBE01.gct and code.gct files without the currenty empty slots. Also changed some of the icons to fit the real stages in them (my N64 ones only).

This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. Fortunately, I've included a guide for placing new stages, as well as updating old ones. To my knowledge, the hacks included are up to date.
This doesn't work with Riivolution.

1285 September 14th, 2011

Sector Z - Star Fox 64 3D styled by Allav866, Mewtwo2000
[Stage - Texture, Vertex - Corneria]



In celebration of Star Fox 64 3D coming out for the Nintendo 3DS, I decided to re-texture the background of Mewtwo2000's Sector Z Stage to accommodate the occasion. As Mewtwo2000 says in the N64 version, this works over Final Destination and Corneria if you want the Arwings to work.

Known bugs:
Fox and Falco's communicator taunt only causes one Star Fox team member's animated face to appear, but he won't say anything, so he'll be stuck on your screen for the rest of the match. This did not stop me from giving each member new textures, though. Give it a try, but if you want to use those textures for another stage hack, ask me first, okay?

1201 May 13th, 2012

Melee/64 Expansion Common5 UPDATE by Allav866 with credit to SuperrSonic for helping me figure out how to edit this.
[Misc - Texture, Vertex - Menu]



EDIT 2: This does work, and I have tested it. It is meant to be used with my Melee/64 Expansion, so if you don't use that, expect some weird results.

EDIT: You can't edit this with BrawlBox v0.65c. If you try to edit the CSS, all the pictures are gray. If you try to edit the SSS, all the pictures are of Battlefield. But, if you edit the common5 with Brawlbox v0.64d Modset 1, it can be edited just fine. (Thanks LCCoolJ95)

For people who use my Melee/64 Expansion Pack, but want their Stage Select Screen to look more like Melee's, this is for you. You don't have to delete anything off of your SD card, just replace the common5.pac with this (or just replace the MiscData[80]). This should work with M/64EP V1 and V2, and since I've been getting reports that V2 doesn't seem to work for everybody, yet nobody's said anything about V1, this is pretty good. Contact me if you want to edit this, because I need someone to make a background for this.

712 September 7th, 2016

Nana Hat Jigglypuff by Allav866, Mewtwo2000
[Character - Texture, Vertex, Import - Jigglypuff]



Winter's getting a little too cold for our puffy PokéMon, so she borrowed Kirby's pink parka from my last hack (he didn't like it anyway.)

Thanks to Mewtwo2000 for helping me, making the Block Tool, and for the Falcon Helmet Jigglypuff model, which I used for the shortened ears.

NOTE: Works only for fitpurin02, the green one.

656 February 23rd, 2012

Demise Recolors (Legend of Zelda: Skyward Sword) by Allav866, DSX8 with credit to Pervy for making shadow for Demise.
[Character - Texture, Import - Ganondorf]



EDIT: Added a proper shadow.

Here are some recolors for DSX8's Demise!
Five versions are included, and are properly named to go in your ganon folder, and they are:

01: Red
02: Green
03: Blue
04: Inverted
05: Demisondorf, a Gerudo version of Demise

Enjoy!

633 January 12th, 2012

GaMetal - Super Smash Bros. Brawl Intro V2 by Allav866 with credit to Jonny Death. Go to jonnydeath.com for more GaMetal goodness!
[Misc - Import - THP (Video)]



This is one I've been meaning to update for a long time, but couldn't get my converter to do it right. It's the GaMetal Intro, now in perfect resolution AND better quality. I used the original THP, unlike last time where I used a YouTube video, and as you will see, the video is perfect-sized, now. It looks just like the normal opening video, but sounds more awesome. Try the old one and you'll see the difference.

Last time, I slowed down Jonny Death's song to synch it to the video, but it didn't come out perfect last time, but now the audio file is completely in synch with the audio of the original THP, and also the video.

The preview, believe it or not, is actually the THP, not the WMV preview of the previous version. YouTube accepts THP's. Who knew?

562 April 24th, 2013

Riivolution .xml for PW's Stage Expansion Code 2.0 by Allav866 with credit to Mewtwo2000 for helping me figure out how to get this to work, and Beyond for the Riivolution for Gecko Users .xml that I used as a base.
[Misc - Other (stuff we forgot)]



The title says it all. Files go in /private/wii/app/RSBE/pf, so if you have the original modlauncher.xml, remove your precious files from /brawlmods. This .xml is mainly for use with Phantom Wings's stage expansion code for STGCUSTOM01-25 (in hex).

Enjoy!

557 June 26th, 2011

Super Mario Bros. Z Mario DO NOT DOWNLOAD READ DESCRIPTION by Allav866 with credit to KTH for the idea, and vontower and MarioDK for their PSA's
[Character - Texture - Mario]



OUTDATED: MarioDK released a new version of his SMBZ Mario PSA, including my texture with updated Animation Data.
The files in this version are corrupted because using brawlbox v0.64b really sucks when it comes to saving. I will take this down and post a texture without the "cape over FLUDD" as soon as I can.

544 March 19th, 2012

Power Star (SM64) by Allav866, DSX8 with credit to Alec Pike for the model.
[Item - Import - Starman]



This is a Power Star, one of a total of 120 that Mario had to collect in order to free Princess Peach, and restore the power of the Stars to her castle. This is my first import, and I wouldn't have been able to do this without DSX8's tutoring, plus he added finishing touches to make it look better. Credit goes to Alec Pike from Models-Resource for the model.

The folder has 2 files:
ItmSuperStarBrres.pac, to put into your common3.pac if you have other item hacks.
common3.pac, for those who don't have any other item hacks.

Now if only I could make the SM64 Power-Up music play instead of the 8-bit music.

523 July 19th, 2012

Toon Link (Wind Waker) Weapon Pack by Allav866 with credit to DSX8 and KTH
[Character - Texture, Import, Moveset (PSA) - Toon Link]



I present to you a weapon pack for KTH's Toon Link (Wind Waker) hack. I used textures ripped right out of Wind Waker, and added cel-shading to the Bow, Arrows, Bombs, Hookshot, Boomerang, Wind Waker, and even the little Piggy on the results screen!
You can also get Toon Link (Wind Waker) here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26056
Some parts, like the Arrow, Bomb and Hookshot head could'nt get a perfect cel-shader, but it still looks good in-game.

382 December 16th, 2011

Super Mario Bros. Z Luigi by Allav866 with credit to kwrk85
[Character - Texture - Luigi]



kwrk85 made a similar texture, but I made my own to go with my SMBZ Mario. This one gives Luigi brighter colors, giving him a "glowing" effect. His eyes burn a bright yellow, and they burn brighter when he gets a smash ball. The last picture has theBlueWind's Super Sonic and Shadow, and my SMBZ Mario. No cape. Sorry.

376 August 10th, 2011

Shroob by Allav866
[Item - Texture - Poison Mushroom]



From Mario & Luigi: Partners in Time.

Done as a request from my friend.

303 April 20th, 2012

Green Block (SM64) by Allav866 with credit to DSX8
[Item - Import - Metal Box]



This is the Green Block, from Super Mario 64. When Mario hit this block, a metal cap fell out, which could turn Mario's body completely metal. This is my second import, and I created the model from scratch, added the texture, then imported it. It even has a perfect metal texture!

...No, really, it does! the Fighter.pac replaces the one in your common3 to give characters a Super Mario 64 metal texture.

DSX8 helped a little, but only for teaching me how to apply the texture correctly, so I'm getting better at doing it on my own. Look forward to more N64 item imports.

263 July 11th, 2011

Super Mario 64 - Course Clear by Allav866
[Audio - Victory Theme]



This is to go over Mario's victory music, and works pretty well when used with Mewtwo2000's "Peach's Castle Results Screen," which you can get here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20082
Just make sure you win so that you get to hear it at the end! xD
(Source: Super Mario 64)
261 August 31st, 2012

75m '94 by Allav866 with credit to the qu and A.J. Nitro for the textures
[Stage - Texture - 75m]



This is 75m, redone to look like the 1994 GameBoy game, "Donkey Kong" (more commonly referred to as Donkey Kong '94). The download comes with the stage and the music in the preview video.
Speaking of which, the video was taken before I changed the score sprites, and I have limited access to a capture card. The in-game pics show the stage in its completed state.
I really just did this because I wanted to. Plus, now I have a stage that fits with the brstm I included! ^_^

243 July 18th, 2011

Animated Trophy: SMBZ Mario *FIXED! READ DESCRIPTION* by Allav866 with credit to Alvin Earthworm (creator of SMBZ)
[Misc - Texture - Trophy]



DOWNLOAD FIXED! I accidentally uploaded a normal Kyle Hyde Trophy. Click the picture to see how it will look when moving! *EDIT* It now moves at an accurate speed!

I found a gem of a trophy called Kyle Hyde. What sets him apart from other trophies is that he is a texture-based trophy with 3 frames of animation. I made 3 textures to replace the pre-existing ones while keeping the same image size, but instead of using IA8, I set the setting to RGB5A3, so that I could use color. The result is the trophy in the download. The gif shown here shows the three different frames of animation. Also, it's worth noting that the trophy is still slightly transparent.

I'm posting this here since nobody else seems to have found out about it, plus I'm interested in seeing other people's animations. You can port the trophy over others, so you can have multiple animations. Have fun animating!

228 April 10th, 2012

Kid Icarus: Uprising - Magnus's Theme by Allav866
[Audio - Stage/Menu]



Recommended for Skyworld, Castle Siege, or the Menu.
Perfectly looped.
(Source: Kid Icarus: Uprising)
226 November 19th, 2011

N64 Navi by Allav866
[Character - Texture - Link]



Hey! Listen! It's our favorite companion from The Legend of Zelda! I tried to edit those green-ish blue sparkles behind her, but it's not yet possible, so I'm uploading it anyway. It works perfectly, and I don't think it will desynch Wi-Fi. The best part is that she won't constantly try to give you pointless advice! :D

204 June 17th, 2011

Beer joins the Brawl! by Allav866
[Item - Texture - Food]



Yes! I am dead serious! Why nobody else thought of this is beyond me, but here it is! I bring you beer!

Oh! And Peach's... peaches are replaced with Marijuana leaves!

Winners Don't Use Drugs!

192 May 17th, 2012

Super Smash Bros. Melee - Balloon Fighter Trophy by Allav866 with credit to DSX8
[Misc - Texture, Vertex, Import - Trophy]



Here's a trophy ripped from Melee. DSX8 helped with fixing normals and other fixes, so credit goes to him for that. I also added other files to give the trophy the description from Melee, and it also has an icon for the Gallery menu, and a sprite for the Trophy Hoard. Just put the two folders in pf. You can find the trophy in the Gallery under the category "Others," or "Items" if you organize the trophies by type. The trophy replaces Unira's trophy, but it can go over many other trophies as well.
Sorry about the crappy third pic.

I might import more Melee trophies, when I find the models for them.

170 January 19th, 2012

Battlefield (Melee) by Allav866
[Audio - Stage/Menu]



I hate Brawl's version of Melee's Battlefield theme, so I tried finding the original Melee brstm, but I couldn't find it. So I made it myself. Loops perfectly, and is loud enough, which isn't something I can say for a lot of my brstm's. :P
(Source: Super Smash Bros. Melee)
169 December 29th, 2011

Switched Ice Climbers by Allav866
[Character - Texture, Vertex, Kirby Hat, Import - Ice Climbers]



For those of you who prefer Nana over Popo, or vice versa, this is for you. There are 3 folders in the zipped folder:
Nana Leads: Contains three .pac's and .pcs's that switch the IC's so that Nana is in front and Popo is in back. Use these files and the Kirby Hat to make Brawl more feminine.
Popo Leads: Contains three .pac's and .pcs's that switch the IC's so that Popo is in front and Nana is in back. Use these files alone to make Brawl more manly.
Nana Hat for Kirby: Use this to give Kirby a pink hat. You'll want this if you plan to use Nana as the leader. Kirby doesn't seem to like this hat, though, as seen in the third picture.

...Why hasn't this been done already? It was fairly simple to do...

126 July 2nd, 2011

Koopa Shroom by Allav866
[Item - Texture, Vertex, Import - Shell]



A lot of other items have been Shroomified, why not this one? As you can see, the textures were ripped from the Koopa Shell, and the results are not perfect, but still, this is the only mushroom for the Koopa Shell right now.

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  • The following are examples of things that should be reported:
    • Broken downloads
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  • Censored nudity does not need to be reported.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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