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397
January 29th, 2014
[Stage - Texture, Vertex, Import - Final Destination]I've made this hack a while ago, but now it's updated.
For the first time, this is a hack I've put serious effort in.
Has the star's eye transparency fixed, custom lighting and shadows. Since I still don't know very well how to animate a few objects, Eyerock will only be blinking.
But still... I'm really satisfied with this!
Credit to Mewtwo2000 for the shadow system I borrowed from one of his hacks.
For the first time, this is a hack I've put serious effort in.
Has the star's eye transparency fixed, custom lighting and shadows. Since I still don't know very well how to animate a few objects, Eyerock will only be blinking.
But still... I'm really satisfied with this!
Credit to Mewtwo2000 for the shadow system I borrowed from one of his hacks.
374
March 4th, 2013
[Stage - Texture, Vertex, Import - Final Destination]Stage fixed by Mewtwo2000
My first stage import as a .obj file AND from one of my favourite games from all time, I bring you Jolly Roger Bay!
I really wanted to see more N64 stages around, and I'm literally dying to see more. I decided to make this stage since it wasn't around.
Goes over Wi-Fi & Final Destination, but you may use a .rel to use it over other stages.
Enjoy!
My first stage import as a .obj file AND from one of my favourite games from all time, I bring you Jolly Roger Bay!
I really wanted to see more N64 stages around, and I'm literally dying to see more. I decided to make this stage since it wasn't around.
Goes over Wi-Fi & Final Destination, but you may use a .rel to use it over other stages.
Enjoy!
348
September 2nd, 2013
[Stage - Texture, Vertex, Import - Wi-fi Room]Now the wheel that wasn't there before now is!
_v2 file is for the wheel, without the _v2 is for the basic stage.
Well, my first stage here on the forums. Nothing much to say, it's a death-match stage, and the only ko way it's the roof. The wall collisions in both sides goes up in a straight line, but I may change this in the future, as well put shadows. Enjoy it!
_v2 file is for the wheel, without the _v2 is for the basic stage.
Well, my first stage here on the forums. Nothing much to say, it's a death-match stage, and the only ko way it's the roof. The wall collisions in both sides goes up in a straight line, but I may change this in the future, as well put shadows. Enjoy it!
322
December 6th, 2013
[SFX - Ganondorf]Since I've promised this, here it is at last!
Nightmare over Ganondorf to go with Beyond's Nightmare hack. There's an Soul Edge PSA as well, you can see on the video.
To use this voice pack, insert the .sawnd with Super Sawndz! Enjoy the greatest nightmare!
(Source: Soul Calibur III)Nightmare over Ganondorf to go with Beyond's Nightmare hack. There's an Soul Edge PSA as well, you can see on the video.
To use this voice pack, insert the .sawnd with Super Sawndz! Enjoy the greatest nightmare!
270
January 23rd, 2014
[SFX - Ike]Another Soul Calibur III voice import. This time, Siegfried over Ike! For those who are sick of "I fight for my friends" thing. LOL
Anyways, the preview is a little off-date but it shows well how it ended. I recommend using Super Sawndz in order to insert the .sawnd file in the pack.
Enjoy Sieg, the Nightmare Slayer!
(Source: Soul Calibur III)Anyways, the preview is a little off-date but it shows well how it ended. I recommend using Super Sawndz in order to insert the .sawnd file in the pack.
Enjoy Sieg, the Nightmare Slayer!
222
March 23rd, 2014
[SFX - Marth]UPDATE
(23/03) Everything has been finally fixed. Changed back to .sawnd file.
I was sick of having Marth's voice over Mia's hack, so I've decided to do something about this. Voice clips been ripped of Soul Calibur III (Custom Character Girl 2 voice) and I really think the voice suits her! Enjoy!
(Source: Soul Calibur III)(23/03) Everything has been finally fixed. Changed back to .sawnd file.
I was sick of having Marth's voice over Mia's hack, so I've decided to do something about this. Voice clips been ripped of Soul Calibur III (Custom Character Girl 2 voice) and I really think the voice suits her! Enjoy!
213
March 4th, 2013
[Stage - Import - Wi-fi Room]###UPDATE###
Fixed the Download Link.
_v2 is for the fixed stage lights. If you want the bright one, extract the file that doesn't have the _v2 end.
Another SSE stage just after Samus regains her power suit. This area is open, just with a hole splitting two platforms. The ladder there doesn't work, so the part under the two platforms is not a part of the stage. If you want to expand the stage, feel free to, since i made this stage in a hurry =)
Fixed the Download Link.
_v2 is for the fixed stage lights. If you want the bright one, extract the file that doesn't have the _v2 end.
Another SSE stage just after Samus regains her power suit. This area is open, just with a hole splitting two platforms. The ladder there doesn't work, so the part under the two platforms is not a part of the stage. If you want to expand the stage, feel free to, since i made this stage in a hurry =)
211
December 16th, 2013
[Stage - Texture, Vertex, Import - Wi-fi Room]
191
April 30th, 2017
[Stage - Texture, Vertex, Import - Final Destination]
185
March 4th, 2013
[Stage - Texture, Vertex, Import - Wi-fi Room]###UPDATE###
Link has been fixed.
When you download the file, there'll be 2 files. If you want the fixed stage (lights) pick _v2. Otherwise, if you want it over brighted, pick STGANCIENTISLAND.PAC instead.
Yet, another SSE stage, where C. Falcon & Olimar are first used. The BG with that crater makes this stage a good spot for fights, so i personally like this one.
Enjoy it! =)
Link has been fixed.
When you download the file, there'll be 2 files. If you want the fixed stage (lights) pick _v2. Otherwise, if you want it over brighted, pick STGANCIENTISLAND.PAC instead.
Yet, another SSE stage, where C. Falcon & Olimar are first used. The BG with that crater makes this stage a good spot for fights, so i personally like this one.
Enjoy it! =)
182
April 30th, 2017
[Stage - Texture, Vertex, Import - Final Destination]
172
December 25th, 2014
[Stage - Texture, Vertex, Import - Final Destination]Well, I'm sorta back into hacking, so to kick off on christmas, I've decided to do this. Was a bit tricky to do it, since it would be a really big stage if resized. I've tried to make it as competitive as I could while staying in track of its size. Anyways, this stage can be really good if you wanna re-texture it or remake it, just make sure to give me credit if you got the stage from me.
Thanks =D
Thanks =D
170
December 31st, 2014
[Stage - Texture, Vertex, Import - Final Destination]Completely based on Soul Calibur 2's Pirates' Alcove stage. I may update this in the future with a more realistic pirate ship instead of the one currently used. Soul Calibur 2 textures were ripped by the VG-resource community, so credit to them.
The stage has untouchable water, if you know how to make it swimmable and wish to modify it, PM me.
The stage has untouchable water, if you know how to make it swimmable and wish to modify it, PM me.
151
January 23rd, 2014
[SFX - Marth]Requested by SonicTriforceLego.
Another Soul Calibur character gets his voice in Brawl. This time, Yunsung!
(Source: Soul Calibur II)Another Soul Calibur character gets his voice in Brawl. This time, Yunsung!
150
April 23rd, 2013
[Stage - Texture, Vertex, Import - Wi-fi Room]###UPDATE###
It seems that the glitch i mentioned was actually by a bad positioning of the Player3N location. Redownload for the fixed problem.
This one is in The Battlefield Fortress, just before Ike joins you. It looks rather cool, since the fog and background make a decent dungeon, and the train rails might make the fight, let's say better. Well, enjoy it!
---Goes over Wi-Fi Room
It seems that the glitch i mentioned was actually by a bad positioning of the Player3N location. Redownload for the fixed problem.
This one is in The Battlefield Fortress, just before Ike joins you. It looks rather cool, since the fog and background make a decent dungeon, and the train rails might make the fight, let's say better. Well, enjoy it!
---Goes over Wi-Fi Room
147
September 21st, 2016
[Stage - Vertex, Import - Wi-fi Room]
145
January 23rd, 2014
[SFX - Falco]Another Soul Calibur 3 char makes his entry into Brawl.
Now, it's Maxi!
(Source: Soul Calibur III)Now, it's Maxi!
142
April 23rd, 2013
[Stage - Texture, Vertex, Import - Wi-fi Room]So, umm... This one is huge... The lighting is not the original, since it would dark the entire level making the stage harder to players. This one was cool to make, and i used one of the blue blocks of the stage and added a collision to it. Now you can climb over it. But anyways, see the rest for yourself. Enjoy.
---Goes over Wi-Fi Room
---Goes over Wi-Fi Room
97
March 4th, 2013
[Stage - Vertex - Wi-fi Room]###UPDATE###
Zipped the files together, so you won't have problems downloading the file.
There are 2 files in the rar - one without the _v2 and one with the _v2. The one WITH the _v2 is for the fixed lights.
My 2nd stage, also a death-match one. This place is when you enter a trophy room and have to grab it before it falls into that small hole. Here, you can use that as a ko way. The roof is not the only way to ko now. Feel free to report my stage if you find any glitches. I'll try look into it. Enjoy =)
Zipped the files together, so you won't have problems downloading the file.
There are 2 files in the rar - one without the _v2 and one with the _v2. The one WITH the _v2 is for the fixed lights.
My 2nd stage, also a death-match one. This place is when you enter a trophy room and have to grab it before it falls into that small hole. Here, you can use that as a ko way. The roof is not the only way to ko now. Feel free to report my stage if you find any glitches. I'll try look into it. Enjoy =)
90
April 23rd, 2013
[Stage - Texture, Vertex, Import - Wi-fi Room]
81
August 28th, 2017
[Stage - Texture, Vertex, Import - Final Destination]
72
February 13th, 2013
[Audio - Stage/Menu]Just surfin' around youtube and i find Mario Kart 64 Rainbow Road Cover (made by the same artist, Matt O'Rourke) and sure it was amazing. Then, i find the cover for Dire Dire Docks. Another good cover! So i decided to upload the metal cover for Dire Dire Docks here. Perfect Loop!
(Source: Super Mario 64 (Matt O'Rourke))
63
February 13th, 2013
[Audio - Stage/Menu]The very first cover of Matt O'Rourke that I said in Dire Dire Docks (Metal Cover). Just awesome. Can't say more.
Perfect Loop!
(Source: Mario Kart 64 (Matt O'Rourke))Perfect Loop!
42
July 22nd, 2012
[Audio - Stage/Menu]I know there are some History Unfolds songs here, but this one is looped. credit to pichu04 for the file i used to loop the song =)
(Source: Soul Calibur II)
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010











































































