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397 January 29th, 2014

Eyerock's Boss Room (Super Mario 64) by Link990 with credit to Mewtwo2000 & alec pike
[Stage - Texture, Vertex, Import - Final Destination]



I've made this hack a while ago, but now it's updated.
For the first time, this is a hack I've put serious effort in.
Has the star's eye transparency fixed, custom lighting and shadows. Since I still don't know very well how to animate a few objects, Eyerock will only be blinking.
But still... I'm really satisfied with this!
Credit to Mewtwo2000 for the shadow system I borrowed from one of his hacks.

374 March 4th, 2013

Jolly Roger Bay by Link990, Mewtwo2000 with credit to Legacy, davey & alec pike
[Stage - Texture, Vertex, Import - Final Destination]



Stage fixed by Mewtwo2000

My first stage import as a .obj file AND from one of my favourite games from all time, I bring you Jolly Roger Bay!
I really wanted to see more N64 stages around, and I'm literally dying to see more. I decided to make this stage since it wasn't around.
Goes over Wi-Fi & Final Destination, but you may use a .rel to use it over other stages.

Enjoy!

346 September 2nd, 2013

Waterfall by Link990 with credit to Sky Grounder
[Stage - Texture, Vertex, Import - Wi-fi Room]



Now the wheel that wasn't there before now is!
_v2 file is for the wheel, without the _v2 is for the basic stage.

Well, my first stage here on the forums. Nothing much to say, it's a death-match stage, and the only ko way it's the roof. The wall collisions in both sides goes up in a straight line, but I may change this in the future, as well put shadows. Enjoy it!

320 December 6th, 2013

Nightmare over Ganondorf by Link990 with credit to NAMCO
[SFX - Ganondorf]



Since I've promised this, here it is at last!
Nightmare over Ganondorf to go with Beyond's Nightmare hack. There's an Soul Edge PSA as well, you can see on the video.

To use this voice pack, insert the .sawnd with Super Sawndz! Enjoy the greatest nightmare!
(Source: Soul Calibur III)
269 January 23rd, 2014

Siegfried Over Ike by Link990 with credit to NAMCO
[SFX - Ike]



Another Soul Calibur III voice import. This time, Siegfried over Ike! For those who are sick of "I fight for my friends" thing. LOL

Anyways, the preview is a little off-date but it shows well how it ended. I recommend using Super Sawndz in order to insert the .sawnd file in the pack.

Enjoy Sieg, the Nightmare Slayer!
(Source: Soul Calibur III)
254 May 31st, 2013

Magma Laboratory by Link990
[Stage - Texture, Vertex, Import - Norfair]



A remade version of my SSE Research Facility. Probably one of my best stage mixs I ever made. Goes over Norfair without .rel files.
The only bug here is that the CPU players keep jumping between those two platforms in the majority of the match. Other than that, stage works great.
Enjoy!

222 March 23rd, 2014

Custom Mia voice pack over Marth by Link990 with credit to NAMCO
[SFX - Marth]



UPDATE
(23/03) Everything has been finally fixed. Changed back to .sawnd file.

I was sick of having Marth's voice over Mia's hack, so I've decided to do something about this. Voice clips been ripped of Soul Calibur III (Custom Character Girl 2 voice) and I really think the voice suits her! Enjoy!
(Source: Soul Calibur III)
212 March 4th, 2013

SSE Research Facility by Link990 with credit to Sky Grounder
[Stage - Import - Wi-fi Room]



###UPDATE###
Fixed the Download Link.

_v2 is for the fixed stage lights. If you want the bright one, extract the file that doesn't have the _v2 end.

Another SSE stage just after Samus regains her power suit. This area is open, just with a hole splitting two platforms. The ladder there doesn't work, so the part under the two platforms is not a part of the stage. If you want to expand the stage, feel free to, since i made this stage in a hurry =)

211 December 16th, 2013

Jungle (Waterfall's top) by Link990 with credit to Sky Grounder
[Stage - Texture, Vertex, Import - Wi-fi Room]



Link changed to FD & Wifi Version.

Just right when you're finishing the level in SSE. You go dodgin' all explosive balls until you fight a goomba troop.

---Goes over Wi-Fi Room & Final Destination

191 April 30th, 2017

The Wilds (SSE) by Link990
[Stage - Texture, Vertex, Import - Final Destination]



Another Subspace Emissary stage. Comes with shadows + PM camera as a bonus.

185 March 4th, 2013

Ancient Island by Link990 with credit to Sky Grounder
[Stage - Texture, Vertex, Import - Wi-fi Room]



###UPDATE###
Link has been fixed.

When you download the file, there'll be 2 files. If you want the fixed stage (lights) pick _v2. Otherwise, if you want it over brighted, pick STGANCIENTISLAND.PAC instead.

Yet, another SSE stage, where C. Falcon & Olimar are first used. The BG with that crater makes this stage a good spot for fights, so i personally like this one.
Enjoy it! =)

182 April 30th, 2017

SSE Factory (Moving Smash Skiff) by Link990
[Stage - Texture, Vertex, Import - Final Destination]



This stage will move ONLY if you use a FD .rel file, if you use it over the Training Room it won't move at all.

Random stage. Made the first part of the Bomb Factory a complete run-through. Stage goes forward and later it returns.

170 December 31st, 2014

Pirates' Alcove by Link990
[Stage - Texture, Vertex, Import - Final Destination]



Completely based on Soul Calibur 2's Pirates' Alcove stage. I may update this in the future with a more realistic pirate ship instead of the one currently used. Soul Calibur 2 textures were ripped by the VG-resource community, so credit to them.

The stage has untouchable water, if you know how to make it swimmable and wish to modify it, PM me.

167 December 25th, 2014

Trophy Display Arena by Link990
[Stage - Texture, Vertex, Import - Final Destination]



Well, I'm sorta back into hacking, so to kick off on christmas, I've decided to do this. Was a bit tricky to do it, since it would be a really big stage if resized. I've tried to make it as competitive as I could while staying in track of its size. Anyways, this stage can be really good if you wanna re-texture it or remake it, just make sure to give me credit if you got the stage from me.

Thanks =D

150 April 23rd, 2013

Fortress Dungeon by Link990 with credit to Sky Grounder
[Stage - Texture, Vertex, Import - Wi-fi Room]



###UPDATE###
It seems that the glitch i mentioned was actually by a bad positioning of the Player3N location. Redownload for the fixed problem.

This one is in The Battlefield Fortress, just before Ike joins you. It looks rather cool, since the fog and background make a decent dungeon, and the train rails might make the fight, let's say better. Well, enjoy it!

---Goes over Wi-Fi Room

150 January 23rd, 2014

Yunsung over Marth by Link990 with credit to NAMCO
[SFX - Marth]



Requested by SonicTriforceLego.
Another Soul Calibur character gets his voice in Brawl. This time, Yunsung!
(Source: Soul Calibur II)
147 September 21st, 2016

SSE Cave by Link990 with credit to Legacy & Sky Grounder
[Stage - Vertex, Import - Wi-fi Room]



Stage lights fixed. Posting fixed stages soon.

One of the parts of the SSE Cave stage, different from another already posted here. enjoy the stage =)

145 January 23rd, 2014

Maxi over Falco by Link990 with credit to NAMCO
[SFX - Falco]



Another Soul Calibur 3 char makes his entry into Brawl.
Now, it's Maxi!
(Source: Soul Calibur III)
142 April 23rd, 2013

The Research Facility (Part 1) by Link990 with credit to Sky Grounder
[Stage - Texture, Vertex, Import - Wi-fi Room]



So, umm... This one is huge... The lighting is not the original, since it would dark the entire level making the stage harder to players. This one was cool to make, and i used one of the blue blocks of the stage and added a collision to it. Now you can climb over it. But anyways, see the rest for yourself. Enjoy.

---Goes over Wi-Fi Room

97 March 4th, 2013

Ancient Island Cave by Link990 with credit to Sky Grounder
[Stage - Vertex - Wi-fi Room]



###UPDATE###
Zipped the files together, so you won't have problems downloading the file.

There are 2 files in the rar - one without the _v2 and one with the _v2. The one WITH the _v2 is for the fixed lights.

My 2nd stage, also a death-match one. This place is when you enter a trophy room and have to grab it before it falls into that small hole. Here, you can use that as a ko way. The roof is not the only way to ko now. Feel free to report my stage if you find any glitches. I'll try look into it. Enjoy =)

90 April 23rd, 2013

Smash Skiff (Bomb Factory) by Link990 with credit to Sky Grounder
[Stage - Texture, Vertex, Import - Wi-fi Room]



Wanted to do something different with the SSE stages and the lightbulb turned on. It' s basically just the Smash Skiff, but with the factory in the background. I may place it in different areas of the level, but I can't promise this.

Goes over Wi-fi or Final Destination.

81 August 28th, 2017

Competitive Battlefield Fortress by Link990
[Stage - Texture, Vertex, Import - Final Destination]



Most of the subspace emissary models are very easy to manipulate and all you need is to be creative to create a new stage background. This is basically a \"Battlefield\" version of Battlefield Fortress.

Stage still doesn't have shadows, but I may add them up later.
Has PM3.6's camera.

72 February 13th, 2013

Dire Dire Docks (Metal Cover) by Link990 with credit to Matt O'Rourke
[Audio - Stage/Menu]



Just surfin' around youtube and i find Mario Kart 64 Rainbow Road Cover (made by the same artist, Matt O'Rourke) and sure it was amazing. Then, i find the cover for Dire Dire Docks. Another good cover! So i decided to upload the metal cover for Dire Dire Docks here. Perfect Loop!
(Source: Super Mario 64 (Matt O'Rourke))
63 February 13th, 2013

Rainbow Road (Metal Cover) by Link990 with credit to Matt O'Rourke
[Audio - Stage/Menu]



The very first cover of Matt O'Rourke that I said in Dire Dire Docks (Metal Cover). Just awesome. Can't say more.
Perfect Loop!
(Source: Mario Kart 64 (Matt O'Rourke))
42 July 22nd, 2012

History Unfolds by Link990 with credit to pichu04 for the song
[Audio - Stage/Menu]



I know there are some History Unfolds songs here, but this one is looped. credit to pichu04 for the file i used to loop the song =)
(Source: Soul Calibur II)
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