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First 2016 upload!
This has been done for a while now, but I never got around to uploading it. I fixed up the rest of the problems from the original. Still no dancing flowers thanks to Sm4sh's wierd bone rigging compared to Brawl's.
This is the Last time I'll work on this stage.
PM or Report any Problems.
Enjoy!
This has been done for a while now, but I never got around to uploading it. I fixed up the rest of the problems from the original. Still no dancing flowers thanks to Sm4sh's wierd bone rigging compared to Brawl's.
This is the Last time I'll work on this stage.
PM or Report any Problems.
Enjoy!



The .zip file contains two versions. Both have nicer-looking backgrounds, because the floating platforms no longer have a "shadow." (The images are outdated.)
One puts the platforms on their own plane so they are directly under the characters, and the other gets rid of them entirely.
The platforms DO NOT move and there are no Pokemon coming from the wall. It's a completely static stage.
No .rels needed if you're OK with puttng it over 75m.
One puts the platforms on their own plane so they are directly under the characters, and the other gets rid of them entirely.
The platforms DO NOT move and there are no Pokemon coming from the wall. It's a completely static stage.
No .rels needed if you're OK with puttng it over 75m.



I did the same thing with Link that I did with TL: scale and rotate his ears so that they look like pointy animal ears, and re-texture them to match. I couldn't decide whether to make him half-cat or half-wolf, so both are included here. Also included are matching Kirby hats.
Link has FOUR vertex groups for his face (for different facial expressions), so I did the same thing four times. It matches up perfectly because I only used concrete geometric operations (scale around median point, rotate around origin parallel to X axis, translate, etc.)
Link has FOUR vertex groups for his face (for different facial expressions), so I did the same thing four times. It matches up perfectly because I only used concrete geometric operations (scale around median point, rotate around origin parallel to X axis, translate, etc.)



This is the original BRSTM from the Wii version of the game.
(Source: Klonoa)



Ripped from the HPS file on the Melee disc; amplified 2x so it's loud enough.
(Source: Super Smash Bros. Melee)



Nov. 5, 2016 (libertyernie): Updated camera (now from overhead, see video) and item spawning. Old version is here: http://www.mediafire.com/?m8n2v9izuan85bc
READ FULL DESCRIPTION OR YOU WON'T BE ABLE TO FULLY ENJOY THIS AWESOME STAGE!
Welcome to the world of Basketball!
What I bring today is an epic revamp of Libertyernie's Basketball court.
So what's new?
In this version (besides texture edits by me and a complete collision revamp), a Basketball (that's put over the SmokeBall item) will spawn in the middle of the stage right in the beggining of the match. And with the given codes, they won't stick to the characters, won't produce smoke, and won't disappear as time passes. It will work just like an usual Basketball!
You'll be able to play with your friends on 1-on-1 or 2-on-2 competition!
And you can always brawl on it lol
Codes needed:
SmokeBall doesn't stick [Standardtoaster]
* 4A000000 91000000
* 1405B250 00020000
* E0000000 80008000
No smokeball smoke [Standardtoaster]
* 4A000000 9105AE40
* 14000654 00020000
* 1400065C 00020000
* 14000664 00020000
* 1400066C 00020000
* E0000000 80008000
There are two ways to replace the sandbag with the basketball, choose your favourite.
OPTION 1: You can use the included REL file. The REL file included is NEEDED to replace the Sandbag with a basketball if you don't want to use the option 2! The REL's set to port the stage over the stages from PW's SSS Expansion. You can put it over other stages by following the instructions at http://opensa.dantarion.com/wiki/Stage_Module_Files.
OPTION 2: If you don't want to use the REL file, you can use this code instead:
Sandbag is Smokeball
* C298D528 00000003
* 2C060031 40820008
* 38C00038 60000000
* 90DD08C0 00000000
The included files are the HD basketball BRRES by SmashClash (to use if you have a common3.pac already), a common3.pac (to use if you don't have one), the Stage PAC and a module REL to port it over the stages from PW's Expansion. The REL replaces the Sandbag with a basketball. (Sandbags will still appear if they are turned on in the item select.)
How to apply the HD basketball BRRES to a common3.pac of your own:
- Open BrawlBox, open common3.pac, go to ItmCommonBress, and replace ItmSmokeScreenBress for the one included in the download.
Enjoy!!!
If I forgot anything or it didn't work for you, PM me.
READ FULL DESCRIPTION OR YOU WON'T BE ABLE TO FULLY ENJOY THIS AWESOME STAGE!
Welcome to the world of Basketball!
What I bring today is an epic revamp of Libertyernie's Basketball court.
So what's new?
In this version (besides texture edits by me and a complete collision revamp), a Basketball (that's put over the SmokeBall item) will spawn in the middle of the stage right in the beggining of the match. And with the given codes, they won't stick to the characters, won't produce smoke, and won't disappear as time passes. It will work just like an usual Basketball!
You'll be able to play with your friends on 1-on-1 or 2-on-2 competition!
And you can always brawl on it lol
Codes needed:
SmokeBall doesn't stick [Standardtoaster]
* 4A000000 91000000
* 1405B250 00020000
* E0000000 80008000
No smokeball smoke [Standardtoaster]
* 4A000000 9105AE40
* 14000654 00020000
* 1400065C 00020000
* 14000664 00020000
* 1400066C 00020000
* E0000000 80008000
There are two ways to replace the sandbag with the basketball, choose your favourite.
OPTION 1: You can use the included REL file. The REL file included is NEEDED to replace the Sandbag with a basketball if you don't want to use the option 2! The REL's set to port the stage over the stages from PW's SSS Expansion. You can put it over other stages by following the instructions at http://opensa.dantarion.com/wiki/Stage_Module_Files.
OPTION 2: If you don't want to use the REL file, you can use this code instead:
Sandbag is Smokeball
* C298D528 00000003
* 2C060031 40820008
* 38C00038 60000000
* 90DD08C0 00000000
The included files are the HD basketball BRRES by SmashClash (to use if you have a common3.pac already), a common3.pac (to use if you don't have one), the Stage PAC and a module REL to port it over the stages from PW's Expansion. The REL replaces the Sandbag with a basketball. (Sandbags will still appear if they are turned on in the item select.)
How to apply the HD basketball BRRES to a common3.pac of your own:
- Open BrawlBox, open common3.pac, go to ItmCommonBress, and replace ItmSmokeScreenBress for the one included in the download.
Enjoy!!!
If I forgot anything or it didn't work for you, PM me.






From a Dolphin audio dump while running Wii Play. Made for the Pool Destination stage.
(The Preview link is someone else's video of the game.)
(Source: Wii Play)(The Preview link is someone else's video of the game.)




This is the original BRSTM from the Wii version of the game.
(Source: Klonoa)



Don't report this if it doesn't work with Gecko. It clearly says Riivo for Gecko users. As in... use Riivo or It won't work.
3/8/13 description updated for clarity
The Riivolution in this pack is Riivo for Gecko user, sorry for the confusion. This should mean it will work for Gecko as well however.
This contains...
The Classic Expansion 5.2
The Pillar Tile CSS with Extras
and it was made possible thanks to a smaller Common5.
It's all in there and ready to play.
Note- if you don't have Brawl Minus stages already then the default Brawl stages won't be what your images are. However, if you have them they should be right. Rest of the info is in the readme.
3/8/13 description updated for clarity
The Riivolution in this pack is Riivo for Gecko user, sorry for the confusion. This should mean it will work for Gecko as well however.
This contains...
The Classic Expansion 5.2
The Pillar Tile CSS with Extras
and it was made possible thanks to a smaller Common5.
It's all in there and ready to play.
Note- if you don't have Brawl Minus stages already then the default Brawl stages won't be what your images are. However, if you have them they should be right. Rest of the info is in the readme.



VERY EASY TO SET UP FOR FIRST TIME USERS.
Just unzip and drop the files onto the root of your usb or sd card.
If you don't have riivolution, just go to your homebrew channel and click the riivolution logo (it's included in this hack pack)
Note: When on the riivolution screen make sure you select classic expansion pack with regular brawl
Includes:
Riivolution set up and mod
Shadow over Dk
Zero over Link
Smbz Mario
Full throttle sonic
Cloud over Olimar
FighterKirby
Textures
Classic Expansion Pack 3.2 (I modified alot of the stages into some that i enjoy)
Custom Music
And much more
Also in the apps folder i accidentally included some of my personal apps. You can delete all of them except for Riivolution.
Note2: There are so many hacks that its hard to credit everyone so if i did not mention you feel free to pm me and tell me.
Credits:
Sd00m
libertyernie
MarioDk
2DaMax92
wafflehack
BeyondYou
Mewtwo2000
ItalianStallion
Waveshocker Sigma
Omega-Zack Fair
Just unzip and drop the files onto the root of your usb or sd card.
If you don't have riivolution, just go to your homebrew channel and click the riivolution logo (it's included in this hack pack)
Note: When on the riivolution screen make sure you select classic expansion pack with regular brawl
Includes:
Riivolution set up and mod
Shadow over Dk
Zero over Link
Smbz Mario
Full throttle sonic
Cloud over Olimar
FighterKirby
Textures
Classic Expansion Pack 3.2 (I modified alot of the stages into some that i enjoy)
Custom Music
And much more
Also in the apps folder i accidentally included some of my personal apps. You can delete all of them except for Riivolution.
Note2: There are so many hacks that its hard to credit everyone so if i did not mention you feel free to pm me and tell me.
Credits:
Sd00m
libertyernie
MarioDk
2DaMax92
wafflehack
BeyondYou
Mewtwo2000
ItalianStallion
Waveshocker Sigma
Omega-Zack Fair



Changes in v0.73b (from the Changelog.txt):
. Model previewer now has the abiility to render the stage boundries as well as respawn and spawn areas
. Spawn areas turn red when they're too far away from the floor
. Added a "Zoom Extents" Button to the model previewer which will zoom the camera to the selected bone.
. BLOC archives are now rebuildable
.GSND files are now fully editable
. Collisions are now color coded by type.
. Floors = cyan
. Ceilings = red
. Walls = green
. No type = white
. Fallthrough platforms are rendered yellow.
. Ledge grab collisions have their appropriate link rendered purple.
. Update OpenTK library to latest stable release for optimizations
. Module names internalized (rather then pulled from external text file) and shown in properties as ModuleName
. BrawlBox icon replaced with 256x256 version
Known bugs:
. On my laptop (Windows 8.1) with its high-DPI display, viewing any model - whether in the model previewer or the bottom-right panel of the main window - causes the program window to shrink to 1:1 pixel size. This can be avoided by disabling DPI scaling in Properties > Compatibility for BrawlBox.exe.
. Model previewer now has the abiility to render the stage boundries as well as respawn and spawn areas
. Spawn areas turn red when they're too far away from the floor
. Added a "Zoom Extents" Button to the model previewer which will zoom the camera to the selected bone.
. BLOC archives are now rebuildable
.GSND files are now fully editable
. Collisions are now color coded by type.
. Floors = cyan
. Ceilings = red
. Walls = green
. No type = white
. Fallthrough platforms are rendered yellow.
. Ledge grab collisions have their appropriate link rendered purple.
. Update OpenTK library to latest stable release for optimizations
. Module names internalized (rather then pulled from external text file) and shown in properties as ModuleName
. BrawlBox icon replaced with 256x256 version
Known bugs:
. On my laptop (Windows 8.1) with its high-DPI display, viewing any model - whether in the model previewer or the bottom-right panel of the main window - causes the program window to shrink to 1:1 pixel size. This can be avoided by disabling DPI scaling in Properties > Compatibility for BrawlBox.exe.



Merry Christmas!
Changelog: https://github.com/libertyernie/brawltools/blob/4206ea0177f53d81fd3bfa33f6e4c6a81bdc324d/BrawlBox/Changelog.txt
View the source code here:
https://github.com/libertyernie/brawltools (You can compile the master branch at any time for an UNSTABLE build - DO NOT report issues if you do this, because there WILL be issues)
You can report issues or request features/changes here:
https://github.com/libertyernie/brawltools/issues (you will need an account)
Changelog: https://github.com/libertyernie/brawltools/blob/4206ea0177f53d81fd3bfa33f6e4c6a81bdc324d/BrawlBox/Changelog.txt
View the source code here:
https://github.com/libertyernie/brawltools (You can compile the master branch at any time for an UNSTABLE build - DO NOT report issues if you do this, because there WILL be issues)
You can report issues or request features/changes here:
https://github.com/libertyernie/brawltools/issues (you will need an account)



Instead of a ZIP file, we're going to use a self-extracting archive in the form of an exe hosted on our github repository under releases. It's the same exe that BrawlBox's updater uses.
http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0









See here if you're unable to start BrawlBox:
http://forums.kc-mm.com/index.php?topic=67847.msg1340960#msg1340960
http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
http://forums.kc-mm.com/index.php?topic=67847.msg1340960#msg1340960
http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0



http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs



Huge thanks to mawootad for a portion of the code that allows RSAR sound archives to be rebuilt from scratch.
Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt
Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt






v2 changes:
*Added Corneria/daytime version
*Seats now have people in them - change the kankyaku.01 texture for the empty seats from v1
*Screen is brighter
*SSS portraits included
An edit of the models from Pokemon Stadium 2. It goes over FD, though. Change MoniterDummy.0 texture to change what's on the screen.
*Added Corneria/daytime version
*Seats now have people in them - change the kankyaku.01 texture for the empty seats from v1
*Screen is brighter
*SSS portraits included
An edit of the models from Pokemon Stadium 2. It goes over FD, though. Change MoniterDummy.0 texture to change what's on the screen.



Three versions of Brinstar Depths, all based off DSX8 et al's Brinstar Depths Beta. There are three versions - their original rotation (not pictured), 90 degrees, and 260 degrees. There's still no actual rotation while you're playing :(
Other changes:
* Collisions fixed (model set to exactly 0 rotation and collisions untied from bone)
* Project M camera values for Value17 and Value19
Other changes:
* Collisions fixed (model set to exactly 0 rotation and collisions untied from bone)
* Project M camera values for Value17 and Value19



Version 2: Better item spawning points - by using FD's StagePosition I can define a rectangle for items to appear within, rather than defining specific points.
The stage is based on the area in The Legend of Zelda: Link's Awakening DX where you go to sneak into the castle. The border around the stage is the Super Game Boy border built into the game and goes in front of the characters.
There is also an alternate version of the stage with pea-green monochrome sprites and a different border.
The stage is based on the area in The Legend of Zelda: Link's Awakening DX where you go to sneak into the castle. The border around the stage is the Super Game Boy border built into the game and goes in front of the characters.
There is also an alternate version of the stage with pea-green monochrome sprites and a different border.



Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010